In C#, an operator is a program element that is applied to one or more operands in an expression or statement. Operators that take one operand, such as the increment operator (++) or new, are referred to as unary operators. Operators that take two operands, such as arithmetic operators (+,-,*,/), are referred to as binary operators. One operator, the conditional operator (?:), takes three operands and is the sole ternary operator in C#.
Constructors are methods in a class that are invoked when an instance of that class is created. Their main responsibility is to leave the new object in a useful and consistent state.
Destructors/Finalizers are methods in a class that are invoked when an instance of that is destroyed. In C# they are rarely explicitely written/used.
Reflection is a C# language mechanism for accessing dynamic object properties on runtime. Typically, reflection is used to fetch the information about dynamic object type and object attribute values. In REST application, for example, reflection could be used to iterate through serialized response object.
Remark: According to MS guidelines performance critical code should avoid reflection. See https://msdn.microsoft.com/en-us/library/ff647790.aspx