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Fluent Interface



The primary goal of a Fluent Interface is increased readability.

When used for constructing objects, the choices available to the caller can be made clearly and enforced via compile-time checks. For example, consider the following tree of options representing steps along the path to construct some complex object:

A -> B 
  -> C -> D -> Done
       -> E -> Done
       -> F -> Done.
       -> G -> H -> I -> Done.

A builder using a fluent interface would allow the caller to easily see what options are available at each step. For example, A -> B is possible, but A -> C is not and would result in a compile-time error.

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