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Learning opengl eBook (PDF)
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Chapters
Chapter 1: Getting started with opengl
Chapter 2: 3d Math
Chapter 3: Basic Lighting
Chapter 4: Encapsulating OpenGL objects with C++ RAII
Chapter 5: Framebuffers
Chapter 6: Instancing
Chapter 7: OGL view and projection
Chapter 8: OpenGL context creation.
Chapter 9: Program Introspection
Chapter 10: Shader Loading and Compilation
Chapter 11: Shaders
Chapter 12: Texturing
Chapter 13: Using VAOs
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