Tutorial by Examples: t

A static member function is just like an ordinary C/C++ function, except with scope: It is inside a class, so it needs its name decorated with the class name; It has accessibility, with public, protected or private. So, if you have access to the static member function and decorate it correctl...
To access a member function of a class, you need to have a "handle" to the particular instance, as either the instance itself, or a pointer or reference to it. Given a class instance, you can point to various of its members with a pointer-to-member, IF you get the syntax correct! Of course...
To access a member of a class, you need to have a "handle" to the particular instance, as either the instance itself, or a pointer or reference to it. Given a class instance, you can point to various of its members with a pointer-to-member, IF you get the syntax correct! Of course, the poi...
A static member variable is just like an ordinary C/C++ variable, except with scope: It is inside a class, so it needs its name decorated with the class name; It has accessibility, with public, protected or private. So, if you have access to the static member variable and decorate it correctl...
sp_who2 This procedure can be used to find information on current SQL server sessions. Since it is a procedure, it's often helpful to store the results into a temporary table or table variable so one can order, filter, and transform the results as needed. The below can be used for a queryable v...
To create a mixin use the @mixin directive. @mixin default-box ($color, $borderColor) { color: $color; border: 1px solid $borderColor; clear: both; display: block; margin: 5px 0; padding: 5px 10px; } You can specify a list of arguments inside a parenthesis followin...
string nullString = null; string emptyString = ""; string whitespaceString = " "; string tabString = "\t"; string newlineString = "\n"; string nonEmptyString = "abc123"; bool result; result = String.IsNullOrEmpty(nullString); ...
Declaring a generic interface interface IResult<T> { wasSuccessfull: boolean; error: T; } var result: IResult<string> = .... var error: string = result.error; Generic interface with multiple type parameters interface IRunnable<T, U> { run(input: T): U; } ...
Simple constraint: interface IRunnable { run(): void; } interface IRunner<T extends IRunnable> { runSafe(runnable: T): void; } More complex constraint: interface IRunnble<U> { run(): U; } interface IRunner<T extends IRunnable<U>, U> { runSafe...
In interfaces: interface IRunner { runSafe<T extends IRunnable>(runnable: T): void; } In classes: class Runner implements IRunner { public runSafe<T extends IRunnable>(runnable: T): void { try { runnable.run(); } catch(e) { } ...
Create generic class instance: var stringRunnable = new Runnable<string>(); Run generic function: function runSafe<T extends Runnable<U>, U>(runnable: T); // Specify the generic types: runSafe<Runnable<string>, string>(stringRunnable); // Let typescript figu...
Prefabs are an asset type that allows the storage of a complete GameObject with its components, properties, attached components and serialized property values. There are many scenarios where this is useful, including: Duplicating objects in a scene Sharing a common object across multiple scenes ...
The view-model is the "VM" in MVVM. This is a class that acts as a go-between, exposes the model(s) to the user interface (view), and handling requests from the view, such as commands raised by button clicks. Here is a basic view-model: public class CustomerEditViewModel { /// <s...
The model is the first "M" in MVVM. The model is usually a class containing the data that you want to expose via some kind of user interface. Here is a very simple model class exposing a couple of properties:- public class Customer : INotifyPropertyChanged { private string _forenam...
The View is the "V" in MVVM. This is your user interface. You can use the Visual Studio drag-and-drop designer, but most developers eventually end up coding the raw XAML - an experience similar to writing HTML. Here is the XAML of a simple view to allow editing of a Customer model. Rather...
If you are familiar with jQuery and Sizzle syntax, d3 selections should not be much different. d3 mimics the W3C Selectors API to make interacting with elements easier. For a basic example, to select all <p> and add a change to each of them: d3.selectAll('p') .attr('class','textClass') ...
The lubridate package provides convenient functions to format date and datetime objects from character strings. The functions are permutations of LetterElement to parseBase R equivalentyyear%y, %Ym (with y and d)month%m, %b, %h, %Bdday%d, %ehhour%H, %I%pm (with h and s)minute%Msseconds%S e.g. ymd(...
This will show the user type and permission path (which windows group the user is getting its permissions from). xp_logininfo 'DOMAIN\user'
You can alternatively use an Object Declaration that contains the main function for a Kotlin program. package my.program object App { @JvmStatic fun main(args: Array<String>) { println("Hello World") } } The class name that you will run is the name of you...
Similar to using an Object Declaration, you can define the main function of a Kotlin program using a Companion Object of a class. package my.program class App { companion object { @JvmStatic fun main(args: Array<String>) { println("Hello World") ...

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