Tutorial by Examples

LibGDX has a fairly simple setup, with the help of a simple Java program. You can find the download here. When you startup the application, it will look something like this: Note: This screenshot have been taken on Linux and shows path that differs from a Windows installation. However, the form is...
Basics The generated projects contain a basic Hello World-like application already implemented. The main project is the core project, that contains all platform-independent code. This is mandatory, but based on your generation settings you can have several more projects for every platform that you...
LibGDX is a free, open-source game-development library developed in Java. It's goals are to allow users to develop cross-platform games that run on desktop, Android, iOS, and web browsers. Write code once, deploy it to any of the major platforms.
LibGDX is designed in a way that you can write the same code and deploy it on several different platforms. Yet, there are times when you want to get access to platform specific code. For an instance, if you have leaderboards and achievements in your game, you may want to use platform-specific tools ...
The AssetManager is a class that helps you manage your assets. First off, you need to create an instance: AssetManager am = new AssetManager(); After this is initialized, and before you render anything, you want to get the resources: am.load("badlogic.jpg", Texture.class);//Texture.c...
When you get started with Java or Android, you quickly learn that (0,0) is in the top-left corner. In LibGDX, however, (0,0) is by default in the bottom left corner. Using an Orthographic camera, you can get (0, 0) to be in the top-left corner. Though by default, (0, 0) is in the bottom-left corner...

Page 1 of 1