Tutorial by Examples

Euler angles are "degree angles" like 90, 180, 45, 30 degrees. Quaternions differ from Euler angles in that they represent a point on a Unit Sphere (the radius is 1 unit). You can think of this sphere as a 3D version of the Unit circle you learn in trigonometry. Quaternions differ from Eu...
Quaternion.LookRotation(Vector3 forward [, Vector3 up]) will create a Quaternion rotation that looks forward 'down' the forward vector and has the Y axis aligned with the 'up' vector. If the up vector is not specified, Vector3.up will be used. Rotate this Game Object to look at a target Game Object...

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