Tutorial by Examples

package { import flash.events.Event; public class CustomEvent extends Event { public static const START:String = "START"; public static const STOP:String = "STOP"; public var data:*; public function CustomEvent(type:Strin...
package { import flash.events.EventDispatcher; public class AbstractDispatcher extends EventDispatcher { public function AbstractDispatcher(target:IEventDispatcher = null) { super(target); } } } To dispatch an event on an instance: var dispatcher:AbstractDispatcher =...
Flash dispatches Events for most of its objects. One of the most basic event is ENTER_FRAME, which is dispatched (at the framerate of the SWF) on every display list object. import flash.display.Sprite; import flash.events.Event; var s:Sprite = new Sprite(); s.addEventListener(Event.ENTER_FRAME...
You can create your own events and dispatch them, by extending the Event class. import flash.events.Event; class MyEvent extends Event { var data: String; static public var MY_EVENT_TYPE = "my_event_my_event_code"; public function MyEvent(type: String, data: Str...
Through the use of event types you can easily reduce code bloat that often occurs when defining events for many objects on stage by filtering events in 1 function rather than defining many event handling functions. Imagine we have 10 objects on stage named object1, object2 ... object10 You could d...

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