Tutorial by Examples

Prefabs are an asset type that allows the storage of a complete GameObject with its components, properties, attached components and serialized property values. There are many scenarios where this is useful, including: Duplicating objects in a scene Sharing a common object across multiple scenes ...
To create a prefab, drag a game object from the scene hierarchy into the Assets folder or subfolder: The game object name turns blue, indicating it is connected to a prefab. Now this object is a prefab instance, just like an object instance of a class. A prefab can be deleted after instanti...
There are 2 ways of instantiating prefabs: during design time or runtime. Design time instantiation Instantiating prefabs at design time is useful to visually place multiple instances of the same object (e.g. placing trees when designing a level of your game). To visually instantiate a prefab...
Nested prefabs are not avaible in Unity at the moment. You can drag one prefab to another, and apply that, but any changes on the child prefab will not be applied to nested one. But there is a simple workaround - You have to add to parent prefab a simple script, that will instantiate a child one. ...

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