Tutorial by Examples

Foreword Git can work with video game development out of the box. However the main caveat is that versioning large (>5 MB) media files can be a problem over the long term as your commit history bloats - Git simply wasn't originally built for versioning binary files. The great news is that since...
When initializing a Git repository for Unity development, there are a couple of things that need to be done. Unity Ignore Folders Not everything should be versioned in the repository. You can add the template below to your .gitignore file in the root of your repository. Or alternatively, you can c...
A common problem when working with Unity is when 2 or more developers are modifying a Unity scene or prefab (*.unity files). Git does not know how to merge them correctly out of the box. Thankfully the Unity team deployed a tool called SmartMerge which makes simple merge automatic. The first thing...

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