Tutorial by Examples

package { import flash.events.TimerEvent; import flash.utils.Timer; public class CountdownTimer extends Timer { public var time:Number = 0; public function CountdownTimer(time:Number = Number.NEGATIVE_INFINITY, delay:Number = 1000) { super(delay, repeatCount); ...
import flash.utils.*; var intervalId:uint=setInterval(schroedingerCat,1000); // execute a function once per second and gather interval ID trace("Cat's been closed in the box."); function schroedingerCat():void { if (Math.random()<0.04) { clearInterval(intervalId); // ...
package { import flash.events.TimerEvent; import flash.events.TimerEvent; import flash.utils.Timer; public class RandomTimer extends Timer { public var minimumDelay:Number; public var maximumDelay:Number; private var _count:uint = 0; privat...

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