Tutorial by Examples

With Resources class it's possible to dynamically load assets that are not part of the scene. It's very usefull when you have to use on demand assets, for example localize multi language audios, texts, etc.. Assets must be placed in a folder named Resources. It's possible to have multiple Resource...
Introduction Unity has a few 'specially named' folders that allows for a variety of uses. One of these folders is called 'Resources' The 'Resources' folder is one of only TWO ways of loading assets at runtime in Unity (The other being AssetBundles (Unity Docs) The 'Resources' folder can reside an...

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