Tutorial by Examples

The following example illustrates how to use CullingGroups to get notifications according to the distance reference point. This script has been simplified for brevity and uses several performance heavy methods. using UnityEngine; using System.Linq; public class CullingGroupBehaviour : Mono...
Following script illustrates how to receive events according to visibility to a set camera. This script uses several performance heavy methods for brevity. using UnityEngine; using System.Linq; public class CullingGroupCameraBehaviour : MonoBehaviour { CullingGroup localCullingGroup;...
You can add bounding distances on top of culling point radius. They are in a manner additional trigger conditions outside the culling points' main radius, like "close", "far" or "very far". cullingGroup.SetBoundingDistances(new float[] { 0f, 10f, 100f}); Bounding ...

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