Tutorial by Examples

Area Light Light is emitted across the surface of a rectangular area. They are baked only which means you won't be able to see the effect until you bake the scene. Area Lights have the following properties: Width - Width of light area. Height - Height of light area. Color - Assign the color...
Emission is when a surface (or rather a material) emits light. In the inspector panel for a material on a static object using the Standard Shader there is an emission property: If you change this property to a value higher than the default of 0, you can set the emission color, or assign an emissi...

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