Tutorial by Examples

4.1 This code loads, compiles, and links a single file that creates a separate shader program for a single stage. If there are errors, it will get the info-log for those errors. The code uses some commonly-available C++11 functionality. #include <string> #include <fstream> //In C+...
The traditional GLSL compilation model involves compiling code for a shader stage into a shader object, then linking multiple shader objects (covering all of the stages you want to use) into a single program object. Since 4.2, program objects can be created that have only one shader stage. This met...

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