Getting started with bukkit

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Remarks

Bukkit is a simple API that allows for modifying the normal Minecraft multiplayer experience using plugins.

Bukkit is now discontinued, and is no longer available for newer versions of Minecraft. Spigot, a version of Bukkit that boasts improving server performance is available. The API for Spigot is essentially the same as Bukkit.

Versions

Minecraft VersionSpigot Download LinkRelease Date
1.10.2Link2016-11-03
1.10Link2016-06-26
1.9.4Link2016-06-09
1.9.2Link2016-03-30
1.9Link2016-02-29
1.8.8Link2015-07-28
1.8.7Link2015-06-05
1.8.6Link2015-05-25
1.8.5Link2015-05-22
1.8.4Link2015-04-17
1.8.3Link2015-02-20
1.8Link2014-09-02
1.7.10Link2014-06-26
1.7.9Link2014-04-14
1.7.8--2014-04-11
1.7.5Link2014-02-26
1.7.2Link2013-10-25
1.6.4Link2013-09-19
1.6.2Link2013-07-08
1.5.2Link2013-05-02
1.5.1Link2013-03-21
1.4.7Link2013-01-09
1.4.6--2012-12-20

Creating a Plugin

Prerequisites

  • JDK 7 or Higher (Recommended: JDK 8+)

Adding Bukkit as a Dependency

The simplest method to add the Bukkit API to your project is to download the Bukkit.jar directly from the Spigot Repository and add it to your project's classpath. Legacy versions of Bukkit can be found at the Bukkit Repository.

The other is to add it as a Maven dependency, by adding the following lines to your pom.xml :

<repositories>
    <repository>
        <id>spigot-repo</id>
        <url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
    </repository>
</repositories>
<dependencies>
    <!--Bukkit API-->
    <dependency>
        <groupId>org.bukkit</groupId>
        <artifactId>bukkit</artifactId>
        <version>{VERSION}</version>
        <scope>provided</scope>
    </dependency>
</dependencies>
 

Main Class

The plugin's main class is the entry point for Bukkit to load an interact with your plugin. It is a class that extends JavaPlugin and only one instance of it should be created by your plugin. By convention it is good to give this class the same name as your plugin.

Here is an example of a main plugin class for the plugin "MyPlugin":

package com.example.myplugin; //{$TopLevelDomain}.{$Domain}.{$PluginName};

import org.bukkit.plugin.java.JavaPlugin;

public final class MyPlugin extends JavaPlugin {

    @Override
    public void onEnable() {
        //Called when the plugin is enabled
        getLogger().info("onEnable has been invoked!");
    }

    @Override
    public void onDisable() {
        //Called when the plugin is disabled
        getLogger().info("onDisable has been invoked!");
    }

}
 

To access your plugin instance from another class, you'll need to store the instance of your MyPlugin class created by Bukkit so that is accessible from outside of the class.

public class MyPlugin extends JavaPlugin {

    private static MyPlugin instance; //Effectively final variable containing your plugin's instance

    public MyPlugin(){
        if(MyPlugin.instance != null) { //Unnecessary check but ensures your plugin is only initialized once.
            throw new Error("Plugin already initialized!");
        }

        MyPlugin.instance = this; //A plugin's constructor should only be called once
    }

    public static MyPlugin getInstance(){ //Get's your plugin's instance
        return instance;
    }

    //your other code...
}
 

Then, to access your main class from another class, simply use MyPlugin.getInstance()

public class MyOtherClass {

    public void doSomethingWithMainClass(){
        MyPlugin.getInstance().getLogger().info("We just used MyPlugin");
    }

}
 

Creating a plugin.yml

The plugin.yml file goes in the root of your final jar file and provides essential information to Bukkit to load your plugin. The most simple plugin.yml looks like this

name: {$PluginName}               //The name of the plugin
main: {$PackageName}.{$MainClass} //The fully qualified name of the main class.
version: {$Version}               //The plugin's version
 

For example with the above MyPlugin class

name: MyPlugin
main: com.example.myplugin.MyPlugin
version: 1.0
 

BuildTools

What is it?

BuildTools.jar is a solution to building Bukkit, CraftBukkit, Spigot, and the Spigot-API. All of which is done on your computer! A few prerequisite programs are necessary, but the instructions below will guide you through everything you need to do.

Prerequisites

There are two applications necessary to use BuildTools: Git and Java.

Windows

Git

In order for BuildTools to run on Windows, you will need to install Git. For Windows it is distributed via git-scm, which can be downloaded here. Install it where you like, it will provide git bash, which will be used to run the BuildTools jar. Just keep hitting next when running the installer.

Java

Download JRE 8 from here and install. Just keep hitting next when running the installer.

Linux

Both git and Java, as well as util commands, can be installed using a single command via your package manager.

Debian/Ubuntu: sudo apt-get install git openjdk-7-jre-headless tar

CentOS/RHEL: sudo dnf install git java-1.7.0-openjdk-devel tar

Arch: pacman -S jdk8-openjdk git

Mac

Git can be downloaded from: http://sourceforge.net/projects/git-osx-installer/files/

Java may need to be updated from the Apple distributed version, and even if previously updated, may need to be linked for shell use. Please follow steps found here: https://gist.github.com/johan/10590467

Running BuildTools

  1. Download BuildTools.jar from https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar.

  2. Open your terminal if you are on Linux, or git bash on Windows.

    1. Git bash can be found on the desktop or in the Start menu under the name "git bash". It's also possible to open it by right-clicking on anything, as it is now an item in your context menu.
  3. Navigate to where you downloaded BuildTools.jar, or use the command line way to download the jar to your current directory.

    1. On Windows, you can either use the cd command to change directories, or you can right click the blank space of the folder where BuildTools.jar is (DO NOT click BuildTools.jar itself) and click "git bash", which will open it in your current directory.
  4. Run BuildTools.jar from the terminal (Do not double-click BuildTools.jar) by doing the following:

    1. On Linux run git config --global --unset core.autocrlf, then run java -jar BuildTools.jar in bash or another appropriate shell.
    2. On Windows run the below command inside the git bash window that opened: java -jar BuildTools.jar Please be aware that it is required that you have BuildTools #35 or later, older versions will not work.
    3. On Mac run the below commands, export MAVEN_OPTS="-Xmx2G" java -Xmx2G -jar BuildTools.jar
    4. If you need older version, you can specify the version using --rev argument to BuildTools, for example for 1.8.8: java -jar BuildTools.jar --rev 1.8.8
  1. Wait as it builds your jars. In a few minutes you should have freshly compiled jars!

  2. You can find CraftBukkit and Spigot in the same directory you ran the the BuildTools.jar in (for minecraft version 1.10, they would be craftbukkit-1.10.jar and spigot-1.10.jar). You can find Spigot-API in \Spigot\Spigot-API\target\ (for minecraft version 1.10, it would be spigot-api-1.10-R0.1-SNAPSHOT.jar).

Create a test server on Windows

To be able to create a server, you need to have the spigot or the bukkit jar file. Reefer to the versions topic to select your jar

  1. First, create a new folder. In that folder, put the spigot/bukkit jar file.
  2. Right click in the folder, and choose New > Text Document.
  3. Name the new document start.bat, right click on it and click Edit.
  4. Add the following code:
@echo off
java -Xms512M -Xmx1G -XX:+UseConcMarkSweepGC -jar {YOUR_JAR.jar}
pause
 

Don't forget to change {YOUR_JAR.jar} for the jar you downloaded before starting these topics.

  1. You can edit -Xms to change the minimum allowed RAM (Ex: -Xms1024M = 1024MB, -Xms1G = 1GB). You can also edit -Xmx to change the maximum allowed RAM. Make sure the maximum is bigger than the minimum.
  2. Save the file, close the window and start your start.bat file. Your server should now open. To run the server, you must accept the EULA.
  3. If you agree to the EULA, open eula.txt change eula=false to eula=true Click "Save" and then you should now be able to start your server.
  4. To connect to your server, run the start.bat , open Minecraft, add a server and put localhost as the IP.

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Monday, July 31, 2017
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