Plugins are a way for a developer to modify a chart as it is being created. Chart.js calls all plugins at the following chart states:
Creating a plugin
To create a plugin, create a JavaScript object with appropriate named functions for any chart state you wish to modify (listed above). After you have your plugin object, pass it to Chart.pluginService.register(PLUGIN_OBJECT_NAME);
to let Chart.js know to register the plugin.
Minimal Plugin Example
// Create the plugin object with functions for all the chart states
var simplePlugin = {
beforeInit: function(chartInstance) {},
afterInit: function(chartInstance) {},
resize: function(chartInstance, newChartSize) {},
beforeUpdate: function(chartInstance) {},
afterScaleUpdate: function(chartInstance) {},
beforeDatasetsUpdate: function(chartInstance) {},
afterDatasetsUpdate: function(chartInstance) {},
afterUpdate: function(chartInstance) {},
// This is called at the start of a render. It is only called once, even if the animation will run for a number of frames. Use beforeDraw or afterDraw
// to do something on each animation frame
beforeRender: function(chartInstance) {},
// Easing is for animation
beforeDraw: function(chartInstance, easing) {},
afterDraw: function(chartInstance, easing) {},
// Before the datasets are drawn but after scales are drawn
beforeDatasetsDraw: function(chartInstance, easing) {},
afterDatasetsDraw: function(chartInstance, easing) {},
destroy: function(chartInstance) {}
};
// Let Chart.js know about the new plugin
Chart.pluginService.register(simplePlugin);
Currently this minimal plugin does not do anything. To make this plugin useful one would need to add code to the functions that modifies the chart.