Tutorial by Examples: p

To add a language to Sublime Text, you use Package Control. You can do this by pasting the correct Python code (available on the Package Control site linked above), or by downloading the .sublime-package file (also available for download on the site). Once you set up Package Control, restart Sublime...
Detailed instructions on getting oauth-2.0 set up or installed.
Input can also be read from files. Files can be opened using the built-in function open. Using a with <command> as <name> syntax (called a 'Context Manager') makes using open and getting a handle for the file super easy: with open('somefile.txt', 'r') as fileobj: # write code here ...
In this example, we are going to create an image picker that previews your picture before uploading. The previewer also supports drag and dropping files into the input. In this example, I am only going to cover uploading single files, but you can tinker a bit to get multi file upload working. image...
For live demo click.. App index ts import {bootstrap} from '@angular/platform-browser-dynamic'; import {MyForm} from './my-form.component.ts'; bootstrap(MyForm); Custom validator import {Control} from @'angular/common'; export class CustomValidators { static emailFormat(control: Cont...
In bash, every command in a pipeline is executed in a subshell. In zsh, the last command in a pipeline is executed in current shell. For example, the following code var="before" echo "after" | read var echo $var will print before in bash, but after in zsh.
M-x magit-status s RET <file-to-stage> RET c c <commit message> C-c C-c q
Downloading the Bundle: The easiest way to download the required GTK Bundle is to search and download it using this link: https://git.gnome.org/browse/gtk+ (GNOME GIT Repository) GNOME GIT Repository provides the bundles for different versions and you can easily find the desired version by scrolli...
This example will show how to make and use animation clips for game objects or players. Note, the models used in this example are downloaded from Unity Asset Store. The player was downloaded from the following link: https://www.assetstore.unity3d.com/en/#!/content/21874. To create animations, firs...
Vim has its own built-in Python interpreter. Thus it could use a different version of the default interpreter for the operating system. To check with which version of Python Vim was compiled, type the following command: :python import sys; print(sys.version) This imports the sys module and prin...
To be able to use vim commands in Python, the vim module should be imported. :python import vim After having this module imported, the user has access to the command function: :python vim.command("normal iText to insert") This command would execute i in normal mode then type Text t...
package example; import org.testng.annotations.*; // using TestNG annotations public class Test { @BeforeClass public void setUp() { // code that will be invoked when this test is instantiated } @Test(groups = { "fast" }) public void aFastTest() { System.out...
In order to make a RelativeSizeSpan align to the top, a custom class can be derived from the class SuperscriptSpan. In the following example, the derived class is named TopAlignSuperscriptSpan: activity_main.xml: <TextView android:id="@+id/txtView" android:layout_width=&quot...
public class ViewAnimationUtils { public static void expand(final View v) { v.measure(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT); final int targtetHeight = v.getMeasuredHeight(); v.getLayoutParams().height = 0; v...
activity_main.xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation=...
Docstrings are - unlike regular comments - stored as an attribute of the function they document, meaning that you can access them programmatically. An example function def func(): """This is a function that does nothing at all""" return The docstring can ...
Add code in your Activity. This would work for Fragment also, no need to add this code in Fragment. @Override public boolean dispatchTouchEvent(MotionEvent ev) { View view = getCurrentFocus(); if (view != null && (ev.getAction() == MotionEvent.ACTION_UP || ev.getAction() == Moti...
DP to Pixel: private int dpToPx(int dp) { return (int) (dp * Resources.getSystem().getDisplayMetrics().density); } Pixel to DP: private int pxToDp(int px) { return (int) (px / Resources.getSystem().getDisplayMetrics().density); }
Tags are typically applied via the editor; however, you can also apply tags via script. Any custom tag must be created via the Tags & Layers window before being applied to a game object. Setting Tags in the Editor With one or more game objects selected, you can select a tag from the inspecto...
When comparing two GameObjects by Tags, it should be noted that the following would cause Garbage Collector overhead as a string is created everytime: if (go.Tag == "myTag") { //Stuff } When performing those comparisons inside Update() and other regular Unity's callback (or a ...

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