Tests if the [x,y] point is inside a wedge.
// wedge objects: {cx:,cy:,radius:,startAngle:,endAngle:}
// var wedge={
// cx:150, cy:150, // centerpoint
// radius:100,
// startAngle:0, endAngle:Math.PI
// }
// Return true if the x,y point is inside the closed wedge
function is...