Tutorial by Examples

Using vanilla mathematics: var from:Point = new Point(100, 50); var to:Point = new Point(80, 95); var angle:Number = Math.atan2(to.y - from.y, to.x - from.x); Using a new vector representing the difference between the first two: var difference:Point = to.subtract(from); var angle:Number ...
Using vanilla mathematics: var from:Point = new Point(300, 10); var to:Point = new Point(75, 40); var a:Number = to.x - from.x; var b:Number = to.y - from.y; var distance:Number = Math.sqrt(a * a + b * b); Using inbuilt functionality of Point: var distance:Number = to.subtract(from).len...
var degrees:Number = radians * 180 / Math.PI;
var radians:Number = degrees / 180 * Math.PI;
A whole circle is 360 degrees or Math.PI * 2 radians. Half of those values follows to be 180 degrees or Math.PI radians. A quarter is then 90 degrees or Math.PI / 2 radians. To get a segment as a percentage of a whole circle in radians: function getSegment(percent:Number):Number { retur...
Assuming you have the angle you'd like to move in and an object with x and y values you want to move: var position:Point = new Point(10, 10); var angle:Number = 1.25; You can move along the x axis with Math.cos: position.x += Math.cos(angle); And the y axis with Math.sin: position.y += Mat...
You can test whether a point is inside a rectangle using Rectangle.containsPoint(): var point:Point = new Point(5, 5); var rectangle:Rectangle = new Rectangle(0, 0, 10, 10); var contains:Boolean = rectangle.containsPoint(point); // true

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