Assuming you have the angle you'd like to move in and an object with `x`

and `y`

values you want to move:

```
var position:Point = new Point(10, 10);
var angle:Number = 1.25;
```

You can move along the `x`

axis with `Math.cos`

:

```
position.x += Math.cos(angle);
```

And the `y`

axis with `Math.sin`

:

```
position.y += Math.sin(angle);
```

You can of course multiply the result of `Math.cos`

and `Math.sin`

by the distance you want to travel:

```
var distance:int = 20;
position.x += Math.cos(angle) * distance;
position.y += Math.sin(angle) * distance;
```

Note: The input angle must be in radians.