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Learning ActionScript 3 eBook (PDF)
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Chapters
Chapter 1: Getting started with ActionScript 3
Chapter 2: Binary data
Chapter 3: Bitmap Manipulation and Filtering
Chapter 4: Display List Lifecycle
Chapter 5: Drawing Bitmaps
Chapter 6: Game Development Basics
Chapter 7: Loading External Files
Chapter 8: Object Oriented Programming
Chapter 9: Optimizing Performance
Chapter 10: Random Value Generation
Chapter 11: Responsive Application Design
Chapter 12: Sending and Receiving Data From Servers
Chapter 13: Singleton Pattern
Chapter 14: Types
Chapter 15: Understanding the "Error 1009: Cannot access a property or method of a null object reference"
Chapter 16: Using the Proxy Class
Chapter 17: Working with Date and Time
Chapter 18: Working With Display Objects
Chapter 19: Working with Events
Chapter 20: Working with Geometry
Chapter 21: Working with numerical values
Chapter 22: Working with Sound
Chapter 23: Working with Timeline
Chapter 24: Working with Timers
Chapter 25: Working with Video