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How to correctly remove node in didBeginContact method (multiple contacts)
// PHYSICS CONSTANTS struct PhysicsCategory { static let None : UInt32 = 0 static let All : UInt32 = UInt32.max static let player : UInt32 = 0b1 // 1 static let bullet : UInt32 = 0b10 // 2 } var nodesToRemove = [SKNode]() /...
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