Getting started with sprite-kit

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Remarks

SpriteKit is a 2D Game Engine developed by Apple. It provides high level APIs and a wide range of functionalities to developers. It also contains an internal Physics Engine.

It is available on every Apple platform

  • iOS
  • macOS
  • tvOS
  • watchOS (>= 3.0)

Note: If you wish to develop using 3D graphics you need to use SceneKit instead.

The core building blocks of SpriteKit are:

  • SKView: a view in which SKScenes are presented.
  • SKScene: a 2D scene that is presented in an SKView and contains one or more SKSpriteNodes.
  • SKSpriteNode: an individual 2D image that can be animated around the scene.

Other related building blocks are:

  • SKNode: a more general node that can be used in a scene to group other nodes together for more complex behaviour.
  • SKAction: single or groups of actions that are applied to SKNodes to implement animations and other effects.
  • SKPhysicsBody - allows physics to be applied to SKNodes to allow them to behave in a realistic manner, including falling under gravity, bouncing off each other and following ballistic trajectories.

Official documentation.

Versions

iOS 7.0 and Later

OS X 10.9 Mavericks and Later

watchOS 3.0 and Later

tvOS 9.0 and later

Your first SpriteKit Game (Hello World)

Open Xcode and select Create a new Xcode Project .

Now select iOS > Application on the left and Game on the main selection area.

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Press Next.

  • Write into Product Name the name of your first great game.
  • Into Organization Name the name of your company (or simply your own name).
  • Organisation Identifier should contain your reversed domain name (www.yourdomain.com becomes com.yourdomain ). If you don't have a domain write anything you want (this is just and test).
  • Then select Swift , SpriteKit and iPhone .

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Press Next.

Select a folder of your Mac where you want to save the project and click on Create.

Congrats, you create your first Game with SpriteKit! Just press CMD + R to run it into the simulator!

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Sunday, July 31, 2016
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