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Learning sprite-kit eBook (PDF)
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Chapters
Chapter 1: Getting started with sprite-kit
Chapter 2: Detecting touch input on iOS devices
Chapter 3: Physics
Chapter 4: SKAction
Chapter 5: SKNode Collision
Chapter 6: SKScene
Chapter 7: SKSpriteNode (Sprites)
Chapter 8: SKView
Chapter 9: Timed functions in SpriteKit: SKActions vs NSTimers
Chapter 10: UIKit elements with SpriteKit