Tutorial by Examples: aussi

Smoothing, also known as blurring, is one of the most commonly used operation in Image Processing. The most common use of the smoothing operation is to reduce noise in the image for further processing. There are many algorithms to perform smoothing operation. We'll look at one of the most commonl...
The Math.random() function should give random numbers that have a standard deviation approaching 0. When picking from a deck of card, or simulating a dice roll this is what we want. But in most situations this is unrealistic. In the real world the randomness tends to gather around an common normal...
<svg width="900px" height="400px" viewBox="0 0 900 400"> <defs> <filter id="basicGaussian"> <feGaussianBlur stdDeviation="5"/> </filter> </defs> <image xlink:href=&q...
<svg width="900px" height="400px" viewBox="0 0 900 400"> <defs> <filter id="xAxisGaussian"> <feGaussianBlur stdDeviation="5 0"/> </filter> </defs> <image xlink:href=...
<svg width="900px" height="400px" viewBox="900 400"> <defs> <filter id="GaussianHardEdge" x="0%" y="0%" width="100%" height="100%"> <feGaussianBlur stdDeviation="5"/&gt...
<svg width="800px" height="600px"> <defs> <filter id="focus-blur" > <feDiffuseLighting result = "diffOut" diffuseConstant = "1" lighting-color="white"> <feSpotLight id="spotlight" x =...

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