Tutorial by Examples: bezier

The cubic-bezier function is a transition timing function which is often used for custom and smooth transitions. transition-timing-function: cubic-bezier(0.1, 0.7, 1.0, 0.1); The function takes four parameters: cubic-bezier(P1_x, P1_y, P2_x, P2_y) These parameters will be mapped to points whic...
Corner radius for all 4 edges: UIBezierPath* rectanglePath = [UIBezierPath bezierPathWithRoundedRect: CGRectMake(x,y,width,height) cornerRadius: 11]; [UIColor.grayColor setFill]; [rectanglePath fill]; Corner radius for top-left edge: UIBezierPath* rectanglePath = [UIBezierPath bezierPat...
For a simple circle: UIBezierPath* ovalPath = [UIBezierPath bezierPathWithOvalInRect: CGRectMake(0,0,50,50)]; [UIColor.grayColor setFill]; [ovalPath fill]; Swift: let ovalPath = UIBezierPath(ovalInRect: CGRect(x: 0, y: 0, width: 50, height: 50)) UIColor.grayColor().setFill() ovalPath.fill...
For bezier path to get resized based on the view frame, override the drawRect of view that you are drawing the bezier path : - (void)drawRect:(CGRect)frame { UIBezierPath* rectanglePath = [UIBezierPath bezierPathWithRect: CGRectMake(CGRectGetMinX(frame), CGRectGetMinY(frame), CGRectGetWidth(f...
Consider a simple rectangle that is drawn by the bezier path. UIBezierPath* rectanglePath = [UIBezierPath bezierPathWithRect: CGRectMake(x,y,width,height)]; [UIColor.grayColor setFill]; [rectanglePath fill]; Basic Outer-fill shadow: CGContextRef context = UIGraphicsGetCurrentContext();...
context.bezierCurveTo(control1X, control1Y, control2X, control2Y, endingX, endingY) Draws a cubic Bezier curve starting at the current pen location to a given ending coordinate. Another 2 given control coordinates determine the shape (curviness) of the curve. <!doctype html> <html&gt...
This example shows the process from designing the shape you want to drawing it on a view. A specific shap is used but the concepts you learn can be applied to any shape. How to draw a Bézier path in a custom view These are the main steps: Design the outline of the shape you want. Divide the ou...
pie view - (void)drawRect:(CGRect)rect { NSArray *data = @[@30, @15, @5, @17, @3, @10, @20]; // 1. context CGContextRef cxtRef = UIGraphicsGetCurrentContext(); CGPoint center = CGPointMake(150, 150); CGFloat radius = 150; __block CGFloat startAngle = 0; ...
// Usage: var p0={x:50,y:100}; var p1={x:100,y:0}; var p2={x:200,y:200}; var p3={x:300,y:100}; cubicCurveArrowHeads(p0, p1, p2, p3, 15, true, true); quadraticCurveArrowHeads(p0, p1, p2, 15, true, true); // or use defaults true for both ends with arrow heads cubicCurveArrowHeads(p0, p...
This example finds an array of approximately evenly spaced points along a cubic Bezier curve. It decomposes Path segments created with context.bezierCurveTo into points along that curve. // Return: an array of approximately evenly spaced points along a cubic Bezier curve // // Attribution: Stack...
This example splits cubic and bezier curves in two. The function splitCurveAt splits the curve at position where 0.0 = start, 0.5 = middle, and 1 = end. It can split quadratic and cubic curves. The curve type is determined by the last x argument x4. If not undefined or null then it assumes the curv...
This example show you how to trim a bezier. The function trimBezier trims the ends off of the curve returning the curve fromPos to toPos. fromPos and toPos are in the range 0 to 1 inclusive, It can trim quadratic and cubic curves. The curve type is determined by the last x argument x4. If not undef...
Given the 4 points of a cubic Bezier curve the following function returns its length. Method: The length of a cubic Bezier curve does not have a direct mathematical calculation. This "brute force" method finds a sampling of points along the curve and calculates the total distance spanne...
textOnCurve(text,offset,x1,y1,x2,y2,x3,y3,x4,y4) Renders text on quadratic and cubic curves. text is the text to render offset distance from start of curve to text >= 0 x1,y1 - x3,y3 points of quadratic curve or x1,y1 - x4,y4 points of cubic curve or Example usage: textOnCurve("...

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