Tutorial by Examples: anima

public static async Task<WriteableBitmap> RenderUIElement(UIElement element) { var bitmap = new RenderTargetBitmap(); await bitmap.RenderAsync(element); var pixelBuffer = await bitmap.GetPixelsAsync(); var pixels = pixelBuffer.ToArray(); var writeableBitmap = new W...
To create a blank image, use the imagecreatetruecolor function: $img = imagecreatetruecolor($width, $height); $img is now a resource variable for an image resource with $widthx$height pixels. Note that width counts from left to right, and height counts from top to bottom. Image resources can al...
This example fills text with a specified image. Important! The specified image must be fully loaded before calling this function or the drawing will fail. Use image.onload to be sure the image is fully loaded. function drawImageInsideText(canvas,x,y,img,text,font){ var c=canvas.cloneNode();...
Using requestAnimationFrame may on some systems update at more frames per second than the 60fps. 60fps is the default rate if the rendering can keep up. Some systems will run at 120fps maybe more. If you use the following method you should only use frame rates that are integer divisions of 60 so th...
This code shows a simple example of animation in Unity. For this example, you should have 2 animation clips; Run and Idle. Those animations should be Stand-In-Place motions. Once the animation clips are selected, create an Animator Controller. Add this Controller to the player or game object you w...
public static void saveImage(String destination) throws IOException { // method implemented in "Creating a simple image Programmatically and displaying it" example BufferedImage img = createSampleImage(); // ImageIO provides several write methods with different outputs ...
Steps#1-5 below allow any image or path-shape to be both moved anywhere on the canvas and rotated to any angle without changing any of the image/path-shape's original point coordinates. Move the canvas [0,0] origin to the shape's center point context.translate( shapeCenterX, shapeCenterY ); ...
int width = 256; //in pixels int height = 256; //in pixels BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR); //BufferedImage.TYPE_4BYTE_ABGR - store RGB color and visibility (alpha), see javadoc for more info Graphics g = image.createGraphics(); //draw w...
This example will show how to make and use animation clips for game objects or players. Note, the models used in this example are downloaded from Unity Asset Store. The player was downloaded from the following link: https://www.assetstore.unity3d.com/en/#!/content/21874. To create animations, firs...
To animate the transition between fragments, or to animate the process of showing or hiding a fragment you use the FragmentManager to create a FragmentTransaction. For a single FragmentTransaction, there are two different ways to perform animations: you can use a standard animation or you can suppl...
public class ViewAnimationUtils { public static void expand(final View v) { v.measure(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT); final int targtetHeight = v.getMeasuredHeight(); v.getLayoutParams().height = 0; v...
Sprite animation consists in showing an existing sequence of images or frames. First import a sequence of images to the asset folder. Either create some images from scratch or download some from the Asset Store. (This example uses this free asset.) Drag every individual image of a single animati...
Use vectors to calculate incremental [x,y] from [startX,startY] to [endX,endY] // dx is the total distance to move in the X direction var dx = endX - startX; // dy is the total distance to move in the Y direction var dy = endY - startY; // use a pct (percentage) to travel the total distance...
Animation curves allows you to change a float parameter as the animation plays. For example, if there is an animation of length 60 seconds and you want a float value/parameter, call it X, to vary through the animation (like at animation time = 0.0s; X = 0.0 , at animation time = 30.0s; X = 1.0, at...
@IBAction func axisChange(sender: UISwitch) { UIView.animateWithDuration(1.0) { self.updateConstraintsForAxis() } } The updateConstraintForAxis function just sets the axis of the stack view containing the two image views: private func updateConstraintsForAxis() { if (axi...
Animating Background color of stacklayout on tapping button pages/main.component.ts import {Component, ElementRef, ViewChild} from "@angular/core"; import {Color} from "color"; import {View} from "ui/core/view"; @Component({ selector: "main&quot...
pages/main.component.ts import {Component, ElementRef, ViewChild} from "@angular/core"; import {View} from "ui/core/view"; import {AnimationCurve} from "ui/enums"; @Component({ selector: "main", template: ` <StackLayout> ...
This example demonstrates how to use Renderscript API to blur an image (using Bitmap). This example uses ScriptInstrinsicBlur provided by android Renderscript API (API >= 17). public class BlurProcessor { private RenderScript rs; private Allocation inAllocation; private Allo...
A behavior based animation allows you to specify that when a property changes the change should be animated over time. ProgressBar { id: progressBar from: 0 to: 100 Behavior on value { NumberAnimation { duration: 250 } } } In this example ...
This program will draw some shapes on the display, draw "hello world!" in the middle of the screen and let an image go to every corner of the window. You can use every image you want, but you will need to place the image file in the same directory as your program. the entire code: import...

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