Introduction
Adding an image file (preferable a png) to your game as an "Image" object in Phaser.
Syntax
- game.load.image( name:string, file:string,);
- game.add.image( x:number, y:number, name:string);
- An Image object is a good choice for things in your game that don't
use frame animations and don't otherwise need to be a Sprite.
- By default the anchor point for an image in the upper left corner, but you can change it like this:
image.anchor.setTo(0.5, 0.5);