Swift
Function for loading an animation from a file:
func animationFromSceneNamed(path: String) -> CAAnimation? {
let scene = SCNScene(named: path)
var animation:CAAnimation?
scene?.rootNode.enumerateChildNodes({ child, stop in
if let animKey = child.animationKeys.first {
animation = child.animation(forKey: animKey)
stop.pointee = true
}
})
return animation
}
Apply animation to node:
let animation = animationFromSceneNamed("art.scnassets/animation.dae")
myNode.addAnimation(animation, forKey: "anim")