Tutorial by Topics: d

This section provides an overview of what unity5 is, and why a developer might want to use it. It should also mention any large subjects within unity5, and link out to the related topics. Since the Documentation for unity5 is new, you may need to create initial versions of those related topics....
When an instance of GridLayout is set on a Composite (or a subclass of Composite), all child controls will be arranged in a grid pattern. When there are multiple columns, the grid is populated from left to right, and from top to bottom. In addition to specifying the number of columns, you can optio...
This section provides an overview of what visual-studio-cordova is, and why a developer might want to use it. It should also mention any large subjects within visual-studio-cordova, and link out to the related topics. Since the Documentation for visual-studio-cordova is new, you may need to cre...
This section provides an overview of what webforms is, and why a developer might want to use it. It should also mention any large subjects within webforms, and link out to the related topics. Since the Documentation for webforms is new, you may need to create initial versions of those related t...
Symfony is a set of reusable PHP components, which can be used seperately or as part of the Symfony Framework. As most frameworks, Symfony solves recurring technical problems for you (such as authentication, routing, etc.) so you can focus your time on the actual business problems you're trying ...
This section provides an overview of what azure-functions is, and why a developer might want to use it. It should also mention any large subjects within azure-functions, and link out to the related topics. Since the Documentation for azure-functions is new, you may need to create initial versio...
This section provides an overview of what mainframe is, and why a developer might want to use it. It should also mention any large subjects within mainframe, and link out to the related topics. Since the Documentation for mainframe is new, you may need to create initial versions of those relate...
This section provides an overview of what network-programming is, and why a developer might want to use it. It should also mention any large subjects within network-programming, and link out to the related topics. Since the Documentation for network-programming is new, you may need to create in...
Savepoints are "fat", externally stored checkpoints that allow us to resume a stateful flink program after a permanent failure, a cancelation or a code update. Before Flink 1.2 and the introduction of externalized checkpoints, savepoints needed to be triggered explicitly.
What should go here, as opposed to webdev.dartlang.org/angular? Eventually this page will have guidelines on what goes where. (Is there a better place for this?) Please comment on https://github.com/dart-lang/site-webdev/issues/471. Background: There are plenty of docs at (aka angulardart.org),...
This section provides an overview of what qt5 is, and why a developer might want to use it. It should also mention any large subjects within qt5, and link out to the related topics. Since the Documentation for qt5 is new, you may need to create initial versions of those related topics.
If you edit a new file: vim these/directories/dont/exist/newfile, you won't be able to save the file as the directory vim is trying to save into does not exist.
This section provides an overview of what cocoa-touch is, and why a developer might want to use it. It should also mention any large subjects within cocoa-touch, and link out to the related topics. Since the Documentation for cocoa-touch is new, you may need to create initial versions of those ...
Kotlin has a built-in view injection for Android, allowing to skip manual binding or need for frameworks such as ButterKnife. Some of the advantages are a nicer syntax, better static typing and thus being less error-prone.
This section provides an overview of what microsoft-dynamics is, and why a developer might want to use it. It should also mention any large subjects within microsoft-dynamics, and link out to the related topics. Since the Documentation for microsoft-dynamics is new, you may need to create initi...
This section provides an overview of what proguard is, and why a developer might want to use it. It should also mention any large subjects within proguard, and link out to the related topics. Since the Documentation for proguard is new, you may need to create initial versions of those related t...
UIKit Dynamics is a full real-world physics engine integrated into UIKit. It allows you to create interfaces that feel real by adding behaviors such as gravity, attachments, collision and forces. You define the physical traits that you would like your interface elements to adopt, and the dynamics en...

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