The principle states that no client should be forced to depend on methods that it doesn't use. A client should never be forced to implement an interface that it doesn't use or client shouldn't be forced to depend on methods that they don't use.
This section provides an overview of what virtualenv is, and why a developer might want to use it.
It should also mention any large subjects within virtualenv, and link out to the related topics. Since the Documentation for virtualenv is new, you may need to create initial versions of those rel...
This section provides an overview of what mongodb-java is, and why a developer might want to use it.
It should also mention any large subjects within mongodb-java, and link out to the related topics. Since the Documentation for mongodb-java is new, you may need to create initial versions of tho...
This section provides an overview of what optimization is, and why a developer might want to use it.
It should also mention any large subjects within optimization, and link out to the related topics. Since the Documentation for optimization is new, you may need to create initial versions of tho...
Understanding writing your own mods for Minecraft.
The first thing to know is that there are primarily two platforms which mods are build on. Forge and Bukkit.
Each platform has its advantages and disadvantages and are generally not compatible with each other. Forge mods run the gamut and are gene...
This section provides an overview of what python-asyncio is, and why a developer might want to use it.
It should also mention any large subjects within python-asyncio, and link out to the related topics. Since the Documentation for python-asyncio is new, you may need to create initial versions ...
This document introduces the basics of regular expressions as used in R. For more information about R's regular expression syntax, see ?regex. For a comprehensive list of regular expression operators, see this ICU guide on regular expressions.
Creating a simple, decorative block with Forge is one of the first tasks an aspiring modder will have to learn. How to do that has changed over the various versions of Minecraft and is probably at a "moderate" difficulty post 1.7.10 due to the sheer number of easy to make mistakes.
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In OpenCV, one can draw numerous shapes such as point, line, circle, ..., etc. There is an optional for filling a shape. The following code is self-explanatory which shows how shapes are drawn.
This section provides an overview of what dygraphs is, and why a developer might want to use it.
It should also mention any large subjects within dygraphs, and link out to the related topics. Since the Documentation for dygraphs is new, you may need to create initial versions of those related t...