Tutorial by Topics: cs

You can create a custom loss function and metrics in Keras by defining a TensorFlow/Theano symbolic function that returns a scalar for each data-point and takes the following two arguments: tensor of true values, tensor of the corresponding predicted values. Note that the loss/metric (for display a...
This section provides an overview of what statistics is, and why a developer might want to use it. It should also mention any large subjects within statistics, and link out to the related topics. Since the Documentation for statistics is new, you may need to create initial versions of those rel...
This topic covers how to do a dynamic pivot in SQL Server.
This topic will contain all the basics in compiler construction that you will need to know so that you can get started in making your own compiler. This documentation topic will contain the first 2 out of 4 sections in compiler constructions and the rest will be in a different topic. The topics whi...
These examples are for documenting CSS-specific design patterns like BEM, OOCSS and SMACSS. These examples are NOT for documenting CSS frameworks like Bootstrap or Foundation. These examples are for documenting CSS-specific methodologies / design patterns. These methodologies include but are...
Writing to a .csv file is not unlike writing to a regular file in most regards, and is fairly straightforward. I will, to the best of my ability, cover the easiest, and most efficient approach to the problem. ParameterDetailsopen ("/path/", "mode")Specify the path to your CS...
Dynamic SQL allows you to assemble an SQL query code in the runtime. This technique has some disadvantages and have to be used very carefully. At the same time, it allows you to implement more complex logic. PL/SQL requires that all objects, used in the code, have to exist and to be valid at compila...
Spring Data Elasticsearch is a Spring Data implementation for Elasticsearch which provides integration with the Elasticsearch search engine.
This section provides an overview of what game-physics is, and why a developer might want to use it. It should also mention any large subjects within game-physics, and link out to the related topics. Since the Documentation for game-physics is new, you may need to create initial versions of tho...

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