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In C#, an operator is a program element that is applied to one or more operands in an expression or statement. Operators that take one operand, such as the increment operator (++) or new, are referred to as unary operators. Operators that take two operands, such as arithmetic operators (+,-,*,/), are referred to as binary operators. One operator, the conditional operator (?:), takes three operands and is the sole ternary operator in C#.

This sixth iteration of the C# language is provided by the Roslyn compiler. This compiler came out with version 4.6 of the .NET Framework, however it can generate code in a backward compatible manner to allow targeting earlier framework versions. C# version 6 code can be compiled in a fully backwards compatible manner to .NET 4.0. It can also be used for earlier frameworks, however some features that require additional framework support may not function correctly.

Provides a convenient syntax that ensures the correct use of IDisposable objects.

The Format methods are a set of overloads in the System.String class used to create strings that combine objects into specific string representations. This information can be applied to String.Format, various WriteLine methods as well as other methods in the .NET framework.

The nameof operator allows you to get the name of a variable, type or member in string form without hard-coding it as a literal.

The operation is evaluated at compile-time, which means that you can rename a referenced identifier, using an IDE's rename feature, and the name string will update with it.

Material Design is a comprehensive guide for visual, motion, and interaction design across platforms and devices.

The 8 primitive data types byte, short, int, long, char, boolean, float, and double are the types that store most raw numerical data in Java programs.

In Java, an annotation is a form of syntactic metadata that can be added to Java source code. It provides data about a program that is not part of the program itself. Annotations have no direct effect on the operation of the code they annotate. Classes, methods, variables, parameters and packages are allowed to be annotated.


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