Tutorial by Topics: finding

You can find a good explanation on why other methods are discouraged/inaccurate here : http://stackoverflow.com/a/11169920/4628637
To select rows with out duplicates change the WHERE clause to "RowCnt = 1" To select one row from each set use Rank() instead of Sum() and change the outer WHERE clause to select rows with Rank() = 1
git bisect <subcommand> <options> git bisect start <bad> [<good>...] git bisect reset git bisect good git bisect bad
public static GameObject Find(string name); public static GameObject FindGameObjectWithTag(string tag); public static GameObject[] FindGameObjectsWithTag(string tag); public static Object FindObjectOfType(Type type); public static Object[] FindObjectsOfType(Type type); Which method to...
This topic is going to focus on the A* Pathfinding algorithm, how it's used, and why it works. Note to future contributors: I have added an example for A* Pathfinding without any obstacles, on a 4x4 grid. An example with obstacles is still needed.

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