In addition to libraries defined in EcmaScript language specification and EcmaScript internationalization API specification, d8 also implements the following functions and objects.
print(args...): function
. Print to stdout
.printErr(args...): function
. Print to stderr
.write(args...): function
. Same as print
but no newline at the end.read(filename): function
. Read text from file and returned as String
.readbuffer(filename): function
. Read binary from file and returned as ArrayBuffer
.readline(): function
. Read line from stdin
. Use '\'
for multi-lines input.load(filename): function
. Load and execute JavaScript file.quit([exitCode]): function
. Quit with optional exit code.version(): function
. Return version code as String
.os: object
. OS-related utilities, only available for POSIX.
os.system(command): function
: Execute system command.os.chdir(path): function
: Change current directory.os.setenv(name, value): function
: Set environment variable.os.unsetenv(name): function
: Unset environment variable.os.umask(alue) function
: Calls the umask system call and returns the old umask.os.mkdirp(path[, mask]): function
: Creates a directory. The mask (if present) is anded with the current umask. Intermediate directories are created if necessary.os.rmdir(path): function
: Remove directory.performance: object
: Use for performance analysis.
performance.now(): function
. Returns a time stamp as double, measured in milliseconds.Worker: object
: Modified from HTML5 Web Worker (see example below for detail)Realm: object
: Create and manage isolated environment (realm).
Realm.create(): function
: Create a new realm with distinct security token and return its index.Realm.createAllowCrossRealmAccess(): function
: Create a new realm with same security token as the current realm and return its index.Realm.current(): function
: Returns the index of the currently active realm. Index of global realm is 0.Realm.global(i): function
: Returns the global object of realm i.Realm.owner(globalObj): function
: Returns the index of the realm that created globalObj.Realm.eval(i, s): function
: Evaluates s in realm i and returns the result.Realm.switch(i): function
: Switches to the realm i for consecutive interactive inputs.Realm.dispose(i): function
: Disposes the reference to the realm i.Realm.shared: object
: An accessor for a single shared value across realms.Detailed implementations and comments can be found in d8.h, d8.cc, d8-posix.cc and d8-windows.cc.
Example:
print("Hello World!");
write("Hello ");
write("again!\n");
printErr("Nothing went wrong.");
write("Your name: ");
var name = readline();
print("Hello, ", name, "!");
load("external.js");
var string = read("text.txt");
var buffer = readbuffer("binary.bin");
print("Version: ", version());
quit(0); // bye
Worker example:
main.js
var workerScript = read("worker.js");
var worker = new Worker(workerScript);
worker.postMessage(12);
worker.js
onmessage = ev => {
print(ev); // 12
};
Realm example:
print(Realm.current()); // 0
var rIndex = Realm.create();
print(rIndex); // 1
Realm.eval(rIndex, "var x = 100");
Realm.eval(rIndex, "print(x)"); // 100
var result = Realm.eval(rIndex, "x * 2");
print(result); // 200
Realm.eval(rIndex, "var rIndex2 = Realm.create()");
Realm.eval(rIndex, "print(rIndex2)"); // 2
Realm.eval(rIndex, "print(Realm.owner(this))"); // 1
try {
var childGlobal = Realm.global(rIndex);
print(childGlobal); // error
} catch (e) {
print("Global object cannot be read/written cross-realm.");
}
var rIndex3 = Realm.createAllowCrossRealmAccess();
Realm.eval(rIndex, "var x = 50");
var childGlobal = Realm.global(rIndex3);
childGlobal.x++;
Realm.eval(rIndex3, "print(x)"); // 51
try {
Realm.dispose(rIndex3);
Realm.eval(rIndex3, "print(x)"); // error
} catch (e) {
print("The realm is dereferenced");
}
Realm.shared = "Hello from another world";
Realm.eval(rIndex, "print(Realm.shared)");