In this example we show how to generate a simple sine wave, and output it on the user's speakers/headphones.
let audioContext = new (window.AudioContext || window.webkitAudioContext)();
let sourceNode = audioContext.createOscillator();
sourceNode.type = 'sine';
sourceNode.frequency.value = 261.6;
sourceNode.detune.value = 0;
//Connect the source to the speakers
sourceNode.connect(audioContext.destination);
//Make the sound audible for 100 ms
sourceNode.start();
window.setTimeout(function() { sourceNode.stop(); }, 100);
The start
and stop
methods of the sourceNode
variable above each have an optional parameter when
that specifies how many seconds to wait before starting or stopping.
So, an alternative way to stopping the sound would be:
sourceNode.start();
sourceNode.stop(0.1);
The type
parameter of an oscillator node can be set to any of the following values:
Custom waves are PeriodicWaves
and can be created using the AudioContext.createPeriodicWave
method.