wxpython Getting started with wxpython

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What Is wxPython

Simply put wxPython is a set of bindings to the wxWidgets C++ Cross Platform GUI library.

Ok what is wxWidgets

The wxWidgets library provides a free, gratis & open source, set of abstractions for the various GUI elements so that the native controls are still used, where available, maintaining the native look, feel & speed. As such it provides an abstraction for GUI creation and a number of other utilities in a platform that lets developers create applications for Windows, Mac OS X, Linux and other platforms using a single code base. wxWidgets was started in 1992 and you can see a detailed history here. The wxWidgets library is distributed under the wxWindows License, which is based on the L-GPL but with an exception clause. The exception clause allows you to link your application either dynamically or statically to wxWidgets without the requirement to distribute the source for your your own application. In other words, you can use wxWidgets for either free or commercial projects, at no cost. The license encourages you to give back enhancements you make to the wxWidgets library itself.

The highlights, note that wxWidgets comprises 100s of classes for cross platform application develepment:

  • Window Layout Using Sizers
  • Device Contexts (along with pens, brushes and fonts)
  • Comprehensive Event Handling System
  • HTML Help Viewer
  • Sound and Video Playback
  • Unicode and Internationalization Support
  • Document/View Architecture
  • Printing Archiecture
  • Sockets
  • Multithreading
  • File and Directory Manipulation
  • Online and Context-Sensitive Help
  • HTML Rendering
  • Basic Containers
  • Image Loading, Saving, Drawing and Manipulation
  • Date-Time Library and Timers
  • Error Handling
  • Clipboard and Drag-and-Drop

Note that some of these facilities, e.g. threading, are not actually GUI related but provide a useful cross platform abstraction so that, in the case of threading for example, one set of application code will work on any supported platform.

For many years the wxWidgets library, produced 4 separate builds, in addition to debug builds from one set of source code, static and dynamic libraries built for both ASCII and Unicode. It is usually available pre-built in the most common variants and as source code to build with the various options for the target environment and with the developers C++ tool chain with numerous tool chains being supported.

The python bindings for this library and some additions form wxPython.

Back to What Is wxPython, (what does it give me)?

wxPython gives a developer a way of benefiting from a cross platform GUI library, with a clear licence, while also giving the benefits of Python. Like wxWidgets and Python wxPython is free, gratis & open source, and available for use and distribution in both free and commercial projects without a resulting requirement to distribute your source code.

  • Full GUI Suite including, (but not limited to):
    • Windows (including MDI Windows)
    • Wizards
    • Frames & MiniFrames
    • Dialogues, Standard, Advanced & Custom
    • Books, Trees, Grids & Data View Controls
    • Gauges, Sliders, Spinners, Animations, Clipboard, Drag & Drop
    • HTML, PDF & Image viewer support
    • GUI components can be absolutely positioned but it is strongly recommended to use sizer based layout which support auto sizing, etc.
  • Cross Platform - Support GUIs for Windows, OS-X & Linux with a single code base without conditional statements in your code
  • Native speed, look & feel.
  • Rapid prototype, test & debug - remember that this is python
  • Run & edit samples of just about everything in the demo package.
  • Clear licence for gratis use even in commercial products.
  • If necessary your python GUI can be refactored to a C++ wxWidgets GUI later as it is already using it.
  • Large, active & helpful user & developer community both on StackOverflow and mailing lists.

Note that where python itself provides a cross platform mechanism for implementing the utility functions of wxWidgets, threading again being a good example, it is intentionally omitted from wxPython.

wxPython also has a very large suite of demonstrations that can be run, tested and edited from within the Documents and Demo package.

Flavours of wxPython

ASCII vs Unicode:

For many years, as with wxWidgets, developers had to choose between ASCII and Unicode builds as well as needing a build for their specific version of python as well as the 32/64 bit options. As of about wxPython 2.8.9 the ASCII only build of wxPython has been dropped so Unicode support is always available.

Classic vs. Phoenix:

Since wxPython 3.0.0 there have existed the released "Classic" build of wxPython and a Phoenix currently unreleased build. The classic build tends to lag behind the wxWidgets builds of the same numbers and the documentation package is the C++ - it is available for download for various platforms, (see Installation of Classic), in the case of windows as an executable installer. The Phoenix bindings, being largely automatically generated, should follow more closely on the wxWidgets builds and also include wxPython specific documentation - it is build-able from source or nightly builds as wheels can be obtained using pip, (see Installation of Phoenix).

In wxPython but not wxWidgets

wxPython extends the wxWidgets library with a number of features, the following are just a few, that are not available in wxWidgets:

Demo Screenshots on Win10

The wxPython demo with all the branches closed: enter image description here One of the recent additions: enter image description here One of the AGW, (Advanced Generic Widgets): enter image description here

Hello World

A simple way to create a Hello World program:

import wx
app = wx.App(redirect=False)
frame = wx.Frame(parent=None, id=wx.ID_ANY, title='Hello World')


Hello World output

A more typical example would be to subclass wx.Frame:

import wx

class MyFrame(wx.Frame):

    def __init__(self):
        wx.Frame.__init__(self, None, title='Hello World')

if __name__ == '__main__':
    app = wx.App(redirect=False)
    frame = MyFrame()

This can also be rewritten to use Python's super:

import wx  

class MyFrame(wx.Frame):
    def __init__(self, *args, **kwargs):
        super(MyFrame, self).__init__(*args, **kwargs)

if __name__ == '__main__':
    app = wx.App(False)
    frame = MyFrame(None, title='Hello World')

Installation of wxPython Classic

wxPython Classic is a Python 2 build of the wxPython library. Generation of the python bindings require a large number of manual interventions and the documentation is simply the wxWidgets documentation which contains some annotations on wxPython mechanisms as such there is normally a delay of weeks to months between a new release of wxWidgets and the matching release of wxPython.

Go to the download page on the wxPython website to see if there is already a version of wxPython that you can download for your platform.

The latest version of Classic is


There are installers for Python 2.6 and 2.7 for 32-bit and 64-bit Windows platforms on the website. Just download one of these and run them to install it.

Note: Make sure you download a wxPython installer for the right Python you have installed. For example, if you have Python 2.7 32-bit, then you want a wxPython 32-bit installer


If you have OSX 10.5 or above, then you will want to download and install the Cocoa version of wxPython. The Cocoa version also supports 64-bit Mac.

If you have a Mac with a version of OSX less than 10.5, then you will want the Carbon build.


The first thing to check if your Linux platform's package manager (i.e. yum, apt-get, etc) to see if it has a version of wxPython that you can install. Unfortunately, a lot of Linux packages for wxPython are for version instead of If your package manager doesn't have the latest version, you will probably have to build it yourself.

There are build instructions for here

Installation of wxPython Phoenix

wxPython Phoenix is the latest version of wxPython, (currently Sept 2016 without an official release). It supports both Python 2 and Python 3. You can download a snapshot build (i.e. a Python wheel) for your platform and Python version here.

wxPython Phoenix utilizes a largely automated mechanism for generating both the python bindings for the wxWidgets library and the documentation. Phoenix wxPython documentation is specifically generated for itself using Sphinx. This increases clarity as opposed to C++ documentation of the classic build, which includes many overloads that are not available in wxPython.

Python and pip must be installed before wxPython Phoenix can be installed.

You can use pip to install the Phoenix version of wxPython. Here is the recommended method currently:

python -m pip install --no-index --find-links=http://wxpython.org/Phoenix/snapshot-builds/ --trusted-host wxpython.org wxPython_Phoenix

When you use this command, pip will also install wxWidgets. This complex pip command will likely become 'pip install wxpython' when Phoenix is officially released.

Note: wxPython Phoenix is currently in beta and doesn't have all the widgets that the Classic version has.

What is a wxPython Release Series?

The wxWidgets project has adopted the release model used by the Linux Kernel project where there are alternating sets of releases where one set are considered "stable" and the next set are considered "development." For wxWidgets "stable" and "development" do not refer to bugginess, but to the stability of the API and backwards compatibility.

  • Stable: For the duration of the series existing APIs are not modified, although new non-virtual class methods and such can be added. Binary compatibility of the C++ libs is maintained by not allowing any changes that modify the in-memory size or layout of the classes and structs. This can and often does impose limitations on what kinds of enhancements or bug fixes can be performed in a stable release series, however this really only affects the C++ layer because in Python being backwards compatible has a slightly different connotations.

  • Development: The main purpose of the development series of releases is to add new functionality or to correct problems that could not be corrected in a stable series because of binary compatibility issues, all in an effort to create the next stable series. So for the duration of the development series existing the APIs are allowed to be modified or removed as needed, although most of the time C++ source-level compatibility is maintained via deprecated overloaded functions or macros, etc. For wxPython this often means that there will be source-level incompatibilities because there is no overloading or macros, and in order to support the new version of the API sometimes the old version has to be removed.

Because of the binary compatibility issues, the latest development version of wxWidgets/wxPython can often be less buggy than the latest version of the last stable release series. However there is the trade-off that the APIs may be changing or evolving between versions in the development series.

How do the version numbers work?

For releases wxPython uses a 4 component version number. While this looks a lot like how version numbers are used in other Open Source projects, there are a few subtle differences. So for some release A.B.C.D you can deduce the following:

  1. Release Series: The first two components of the version number (A.B) represent the release series, and if the B component is an even number then it is a stable series, if it is an odd number then it is an development release series. For example, 2.4, 2.6, and 2.8 are stable and the API is more or less frozen within each series, and 2.3, 2.5, and 2.7 are development and the API and functionality is allowed to change or evolve as needed.

Because of this there can be quite large changes between one stable series to the next (say 2.4 to 2.6) and this often throws people off because in other projects changes of that magnitute would have caused the first component of the version number to change. Instead you should think of the combination of A.B as being the major number of the version.

  1. Release Number: The third component of the version number (C) represents one of the releases in a release series. For example, 2.5.0, 2.5.1, 2.5.2, 2.5.3... are all releases in the 2.5 release series. (And since in this case it is an development series then the API and functionality of 2.5.3 has evolved to be different in places than it was in 2.5.0.) The C++ wxWidgets releases usually stop here and only A.B.C releases are made.

  2. Subrelease number, or wxPython release: The fourth component of the version number (D) is used to represent a subrelease, or incremental releases betweeen the official wxWidgets releases. These releases include fixes for wxWidgets bugs that wxPython may have exposed, or minor enhancements that are important for wxPython. This is not an arbitrary wxWidgets snapshot, but rather a tested version of the code with fixes and enhancements not yet available from wxWidgets except from the source code repository.

Source: https://wiki.wxpython.org/ReleaseSeries

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