See this Example for a general explanation of dragging Shapes around the Canvas.
This annotated example shows how to drag images around the Canvas
// canvas related vars
var canvas=document.createElement("canvas");
var ctx=canvas.getContext("2d");
canvas.width=378;
canvas.height=378;
var cw=canvas.width;
var ch=canvas.height;
document.body.appendChild(canvas);
canvas.style.border='1px solid red';
// used to calc canvas position relative to window
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
canvas.onresize=function(e){ reOffset(); }
// save relevant information about shapes drawn on the canvas
var shapes=[];
// drag related vars
var isDragging=false;
var startX,startY;
// hold the index of the shape being dragged (if any)
var selectedShapeIndex;
// load the image
var card=new Image();
card.onload=function(){
// define one image and save it in the shapes[] array
shapes.push( {x:30, y:10, width:127, height:150, image:card} );
// draw the shapes on the canvas
drawAll();
// listen for mouse events
canvas.onmousedown=handleMouseDown;
canvas.onmousemove=handleMouseMove;
canvas.onmouseup=handleMouseUp;
canvas.onmouseout=handleMouseOut;
};
// put your image src here!
card.src='https://dl.dropboxusercontent.com/u/139992952/stackoverflow/card.png';
// given mouse X & Y (mx & my) and shape object
// return true/false whether mouse is inside the shape
function isMouseInShape(mx,my,shape){
// is this shape an image?
if(shape.image){
// this is a rectangle
var rLeft=shape.x;
var rRight=shape.x+shape.width;
var rTop=shape.y;
var rBott=shape.y+shape.height;
// math test to see if mouse is inside image
if( mx>rLeft && mx<rRight && my>rTop && my<rBott){
return(true);
}
}
// the mouse isn't in any of this shapes
return(false);
}
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate the current mouse position
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// test mouse position against all shapes
// post result if mouse is in a shape
for(var i=0;i<shapes.length;i++){
if(isMouseInShape(startX,startY,shapes[i])){
// the mouse is inside this shape
// select this shape
selectedShapeIndex=i;
// set the isDragging flag
isDragging=true;
// and return (==stop looking for
// further shapes under the mouse)
return;
}
}
}
function handleMouseUp(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// the drag is over -- clear the isDragging flag
isDragging=false;
}
function handleMouseOut(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// the drag is over -- clear the isDragging flag
isDragging=false;
}
function handleMouseMove(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate the current mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// how far has the mouse dragged from its previous mousemove position?
var dx=mouseX-startX;
var dy=mouseY-startY;
// move the selected shape by the drag distance
var selectedShape=shapes[selectedShapeIndex];
selectedShape.x+=dx;
selectedShape.y+=dy;
// clear the canvas and redraw all shapes
drawAll();
// update the starting drag position (== the current mouse position)
startX=mouseX;
startY=mouseY;
}
// clear the canvas and
// redraw all shapes in their current positions
function drawAll(){
ctx.clearRect(0,0,cw,ch);
for(var i=0;i<shapes.length;i++){
var shape=shapes[i];
if(shape.image){
// it's an image
ctx.drawImage(shape.image,shape.x,shape.y);
}
}
}