Creating a project in scala is very similar to creating one in java. Here is what the entry class should look like:
package com.example.myplugin; //{$TopLevelDomain}.{$Domain}.{$PluginName}
import org.bukkit.plugin.java.JavaPlugin
import org.bukkit.command.CommandSender
import org.bukkit.command.Command
class PluginName extends JavaPlugin {
override def onEnable() {
}
override def onDisable() {
}
override def onCommand(sender: CommandSender, cmd: Command, label: String, args: Array[String]): Boolean = {
false
}
}
First, make sure you have installed the latest Scala version located here: https://www.scala-lang.org/download/
Next, you'll want to download Scala Eclipse, available here: http://scala-ide.org/ and extract the download to a folder of your choice.
Once these are both installed, simply open Scala Eclipse.
Lastly, in order for your plugin to work - you need to have some sort of runtime plugin to load the scala library for you, I use this one: https://dev.bukkit.org/projects/scala-loader (place this jar in your plugins folder just like any other plugin)
From here on out, the process is almost identical to java:
Alt+Shift+N
-> click Scala Project
Properties
Java Build Path
, then click on the Libraries
tabAdd External Jars
, and select your spigot-api jar fileApply
and then OK
For the project setup, you'll want to create a package so:
Right-click on project -> New
-> Package
Name it how you'd like, typically: com.yourdomain.pluginname
Inside of this package, create a Scala Class and name it how you'd like, typically: PluginName
Make the class extends JavaPlugin
and override the provided functions for a basic setup as shown above.
Lastly, Right-Click on the folder called "src" and select New File. Name the file plugin.yml (NOT the name of your plugin, but explicitly plugin.yml) and open it.
A basic implementation should look like this:
name: PluginName
main: com.example.pluginname.PluginName
version: 0.1
And there you have it! After you're done writing your plugin, click File
-> Export
-> Java
-> Jar file
-> Select your project and specify your server's pluginfolder as the destination -> click Finish
Typically you can simply reload your server to see the changes after export, however some plugins will break on reload, so be careful! I advise always restarting the server unless you know that reloading will not break other plugins.