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Examples

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Topics

  • Texturing
  • Basic Lighting
  • Getting started with glsl
  • Framebuffers
  • Shader Loading and Compilation
  • OGL view and projection
  • Program Introspection

Examples

  • Basics of texturing
  • Phong Lighting Model
  • Basics of framebuffers
  • First OGL 4.0 GLSL shader program
  • Using of a Model-, View- and Projection matrix in OGL 4.0 GLSL
  • Put a texture on the model and use a texture matrix in OGL 4.0 GLSL
  • Using Interface Block and Uniform Block : A Cook-Torrance light model in OGL 4.0 GLSL
  • Creating geometry using a geometry shader in OGL 4.0 GLSL
  • Switching the geometry and the surface representation using subroutines in OGL 4.0 GLSL
  • Changing the geometry with tessellation shaders in OGL 4.0 GLSL
  • Implement a camera in OGL 4.0 GLSL 400
  • Vertex Attribute Information
  • Using textures in GLSL shaders

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