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Topics
Texturing
Basic Lighting
Getting started with glsl
Framebuffers
Shader Loading and Compilation
OGL view and projection
Program Introspection
Examples
Basics of texturing
Phong Lighting Model
Basics of framebuffers
First OGL 4.0 GLSL shader program
Using of a Model-, View- and Projection matrix in OGL 4.0 GLSL
Put a texture on the model and use a texture matrix in OGL 4.0 GLSL
Using Interface Block and Uniform Block : A Cook-Torrance light model in OGL 4.0 GLSL
Creating geometry using a geometry shader in OGL 4.0 GLSL
Switching the geometry and the surface representation using subroutines in OGL 4.0 GLSL
Changing the geometry with tessellation shaders in OGL 4.0 GLSL
Implement a camera in OGL 4.0 GLSL 400
Vertex Attribute Information
Using textures in GLSL shaders
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