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Topics
Preprocessor directives
Singletons in Unity
Singleton
Object Pooling
Extending the Editor
Raycast
Coroutines
Optimization
ScriptableObject
Finding and collecting GameObjects
CullingGroup API
Multiplatform development
Importers and (Post)Processors
Examples
Singleton (C#)
Custom Inspector
Using the Conditional attribute
Encapsulating Raycast calls
Coroutines
Ending a coroutine
MonoBehaviour methods that can be Coroutines
Coroutine Power
Introduction
Create ScriptableObject instances through code
ScriptableObjects are serialized in editor even in PlayMode
Strings
Chaining coroutines
Searching by GameObject's name
Searching by GameObject's tags
Inserted to scripts in Edit Mode
Finding GameObjects by MonoBehaviour scripts
Find existing ScriptableObjects during runtime
Find GameObjects by name from child objects
Culling object distances
Culling object visibility
Bounding distances
Organizing platform specific methods to partial classes
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