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Examples

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Topics

  • Preprocessor directives
  • Singletons in Unity
  • Singleton
  • Object Pooling
  • Extending the Editor
  • Raycast
  • Coroutines
  • Optimization
  • ScriptableObject
  • Finding and collecting GameObjects
  • CullingGroup API
  • Multiplatform development
  • Importers and (Post)Processors

Examples

  • Singleton (C#)
  • Custom Inspector
  • Using the Conditional attribute
  • Encapsulating Raycast calls
  • Coroutines
  • Ending a coroutine
  • MonoBehaviour methods that can be Coroutines
  • Coroutine Power
  • Introduction
  • Create ScriptableObject instances through code
  • ScriptableObjects are serialized in editor even in PlayMode
  • Strings
  • Chaining coroutines
  • Searching by GameObject's name
  • Searching by GameObject's tags
  • Inserted to scripts in Edit Mode
  • Finding GameObjects by MonoBehaviour scripts
  • Find existing ScriptableObjects during runtime
  • Find GameObjects by name from child objects
  • Culling object distances
  • Culling object visibility
  • Bounding distances
  • Organizing platform specific methods to partial classes

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