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unity3d
Getting started with unity3d
Awesome Book
Awesome Community
Awesome Course
Awesome Tutorial
Awesome YouTube
Ads integration
Android Plugins 101 - An Introduction
Asset Store
Attributes
Audio System
Collision
Communication with server
Coroutines
CullingGroup API
Design Patterns
Extending the Editor
Finding and collecting GameObjects
Find GameObjects by name from child objects
Finding GameObjects by MonoBehaviour scripts
Inserted to scripts in Edit Mode
Searching by GameObject's name
Searching by GameObject's tags
How to use asset packages
Immediate Mode Graphical User Interface System (IMGUI)
Importers and (Post)Processors
Input System
Layers
Mobile platforms
MonoBehaviour class implementation
Multiplatform development
Networking
Object Pooling
Optimization
Physics
Prefabs
Quaternions
Raycast
Resources
ScriptableObject
Singletons in Unity
Tags
Transforms
Unity Animation
Unity Lighting
Unity Profiler
User Interface System (UI)
Using Git source control with Unity
Vector3
Virtual Reality (VR)
unity3d
Getting started with unity3d
Awesome Book
Awesome Community
Awesome Course
Awesome Tutorial
Awesome YouTube
Ads integration
Android Plugins 101 - An Introduction
Asset Store
Attributes
Audio System
Collision
Communication with server
Coroutines
CullingGroup API
Design Patterns
Extending the Editor
Finding and collecting GameObjects
Find GameObjects by name from child objects
Finding GameObjects by MonoBehaviour scripts
Inserted to scripts in Edit Mode
Searching by GameObject's name
Searching by GameObject's tags
How to use asset packages
Immediate Mode Graphical User Interface System (IMGUI)
Importers and (Post)Processors
Input System
Layers
Mobile platforms
MonoBehaviour class implementation
Multiplatform development
Networking
Object Pooling
Optimization
Physics
Prefabs
Quaternions
Raycast
Resources
ScriptableObject
Singletons in Unity
Tags
Transforms
Unity Animation
Unity Lighting
Unity Profiler
User Interface System (UI)
Using Git source control with Unity
Vector3
Virtual Reality (VR)
unity3d
Finding and collecting GameObjects
Inserted to scripts in Edit Mode
Fastest Entity Framework Extensions
Bulk Insert
Bulk Delete
Bulk Update
Bulk Merge
Example
[SerializeField] GameObject[] gameObjects;
Pros
Cons
Great performance
Object collection is static
Portable code
Can only refer to GameObjects from the same scene
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