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Learning unity3d eBook (PDF)
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Chapters
Chapter 1: Getting started with unity3d
Chapter 2: Ads integration
Chapter 3: Android Plugins 101 - An Introduction
Chapter 4: Asset Store
Chapter 5: Attributes
Chapter 6: Audio System
Chapter 7: Collision
Chapter 8: Communication with server
Chapter 9: Coroutines
Chapter 10: CullingGroup API
Chapter 11: Design Patterns
Chapter 12: Extending the Editor
Chapter 13: Finding and collecting GameObjects
Chapter 14: How to use asset packages
Chapter 15: Immediate Mode Graphical User Interface System (IMGUI)
Chapter 16: Importers and (Post)Processors
Chapter 17: Input System
Chapter 18: Layers
Chapter 19: Mobile platforms
Chapter 20: MonoBehaviour class implementation
Chapter 21: Multiplatform development
Chapter 22: Networking
Chapter 23: Object Pooling
Chapter 24: Optimization
Chapter 25: Physics
Chapter 26: Prefabs
Chapter 27: Quaternions
Chapter 28: Raycast
Chapter 29: Resources
Chapter 30: ScriptableObject
Chapter 31: Singletons in Unity
Chapter 32: Tags
Chapter 33: Transforms
Chapter 34: Unity Animation
Chapter 35: Unity Lighting
Chapter 36: Unity Profiler
Chapter 37: User Interface System (UI)
Chapter 38: Using Git source control with Unity
Chapter 39: Vector3
Chapter 40: Virtual Reality (VR)
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