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unity3d
Getting started with unity3d
Awesome Book
Awesome Community
Awesome Course
Awesome Tutorial
Awesome YouTube
Ads integration
Android Plugins 101 - An Introduction
Asset Store
Attributes
Audio System
Collision
Communication with server
Coroutines
CullingGroup API
Design Patterns
Extending the Editor
Finding and collecting GameObjects
How to use asset packages
Immediate Mode Graphical User Interface System (IMGUI)
Importers and (Post)Processors
Input System
Layers
Mobile platforms
MonoBehaviour class implementation
Multiplatform development
Networking
Object Pooling
Optimization
Avoid calling methods using strings
Avoid empty unity methods
Cache references
Coroutine Power
Fast and Efficient Checks
Strings
Physics
Prefabs
Quaternions
Raycast
Resources
ScriptableObject
Singletons in Unity
Tags
Transforms
Unity Animation
Unity Lighting
Unity Profiler
User Interface System (UI)
Using Git source control with Unity
Vector3
Virtual Reality (VR)
unity3d
Getting started with unity3d
Awesome Book
Awesome Community
Awesome Course
Awesome Tutorial
Awesome YouTube
Ads integration
Android Plugins 101 - An Introduction
Asset Store
Attributes
Audio System
Collision
Communication with server
Coroutines
CullingGroup API
Design Patterns
Extending the Editor
Finding and collecting GameObjects
How to use asset packages
Immediate Mode Graphical User Interface System (IMGUI)
Importers and (Post)Processors
Input System
Layers
Mobile platforms
MonoBehaviour class implementation
Multiplatform development
Networking
Object Pooling
Optimization
Avoid calling methods using strings
Avoid empty unity methods
Cache references
Coroutine Power
Fast and Efficient Checks
Strings
Physics
Prefabs
Quaternions
Raycast
Resources
ScriptableObject
Singletons in Unity
Tags
Transforms
Unity Animation
Unity Lighting
Unity Profiler
User Interface System (UI)
Using Git source control with Unity
Vector3
Virtual Reality (VR)
unity3d
Optimization
Fastest Entity Framework Extensions
Bulk Insert
Bulk Delete
Bulk Update
Bulk Merge
Remarks
If possible, disable scripts on objects when they are not needed. For example if you have a script on an enemy object that searchers for and fires at the player consider disabling this script when the enemy is too far for example from the player.
Optimization Related Examples
Avoid calling methods using strings
Avoid empty unity methods
Cache references
Coroutine Power
Fast and Efficient Checks
Strings
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