Tutorial by Examples: omp

If two pointers are compared using <, >, <=, or >=, the result is unspecified in the following cases: The pointers point into different arrays. (A non-array object is considered an array of size 1.) int x; int y; const bool b1 = &x < &y; // unspecified int ...
SET TEST=0 IF %TEST% == 0 ( echo TEST FAILED ) ELSE IF %TEST% == 1 ( echo TEST PASSED ) ELSE ( echo TEST INVALID )
Basic Syntax Julia's array comprehensions use the following syntax: [expression for element = iterable] Note that as with for loops, all of =, in, and ∈ are accepted for the comprehension. This is roughly equivalent to creating an empty array and using a for loop to push! items to it. result ...
You can have functions in the PS1 variable, just make sure to single quote it or use escape for special chars: gitPS1(){ gitps1=$(git branch 2>/dev/null | grep '*') gitps1="${gitps1:+ (${gitps1/#\* /})}" echo "$gitps1" } PS1='\u@\h:\w$(gitPS1)$ ' It will...
timeNow(){ echo "$(date +%r)" } PS1='[$(timeNow)] \u@\h:\w$ ' It will give you a prompt like this: [05:34:37 PM] user@Host:/path$ Notes: Make the changes in ~/.bashrc or /etc/bashrc or ~/.bash_profile or ~./profile file (depending on the OS) and save it. Run source ~/.ba...
This is how the author sets their personal PS1 variable: gitPS1(){ gitps1=$(git branch 2>/dev/null | grep '*') gitps1="${gitps1:+ (${gitps1/#\* /})}" echo "$gitps1" } #Please use the below function if you are a mac user gitPS1ForMac(){ git branch 2> ...
The Compare attribute compares two properties of a model. The error message can be specified using property ErrorMessage, or using resource files. To use Compare attribute include using for the following namespace: using System.ComponentModel.DataAnnotations; Then you can use the attribute in ...
For compiling unsafe code, you have to specify the /unsafe command-line switch with command-line compiler. For example, to compile a program named prog1.cs containing unsafe code, from command line, give the command: csc /unsafe prog1.cs If you are using Visual Studio IDE then you need to enabl...
A complex type allows you to map selected fields of a database table into a single type that is a child of the main type. [ComplexType] public class Address { public string Street { get; set; } public string Street_2 { get; set; } public string City { get; set; } public string...
import React, { Component } from 'react' import { View, Text, AppRegistry } from 'react-native' class Example extends Component { render () { return ( <View> <Text> I'm a basic Component </Text> </View> ) } } AppRegistry.registe...
These components will have changing States. import React, { Component } from 'react' import { View, Text, AppRegistry } from 'react-native' class Example extends Component { constructor (props) { super(props) this.state = { name: "Sriraman" } } render ...
As the name implies, Stateless Components do not have any local state. They are also known as Dumb Components. Without any local state, these components do not need lifecycle methods or much of the boilerplate that comes with a stateful component. Class syntax is not required, you can simply do con...
[DisallowMultipleComponent] [RequireComponent( typeof( Rigidbody ) )] public class AttributesExample : MonoBehaviour { [...] } [DisallowMultipleComponent] The DisallowMultipleComponent attribute prevents users adding multiple instances of this component to one GameObject. [Requi...
context.globalCompositeOperation = "source-over" "source-over" compositing [default], places all new drawings over any existing drawings. context.globalCompositeOperation='source-over'; // the default context.drawImage(background,0,0); context.drawImage(parachuter,0,0); ...
A computed column is computed from an expression that can use other columns in the same table. The expression can be a noncomputed column name, constant, function, and any combination of these connected by one or more operators. Create table with a computed column Create table NetProfit ( Sa...
Multiple comparison operators used together are chained, as if connected via the && operator. This can be useful for readable and mathematically concise comparison chains, such as # same as 0 < i && i <= length(A) isinbounds(A, i) = 0 < i ≤ length(A) # same as Set...
Components and Props As React concerns itself only with an application's view, the bulk of development in React will be the creation of components. A component represents a portion of the view of your application. "Props" are simply the attributes used on a JSX node (e.g. <SomeComponen...
CKContainer.defaultContainer().accountStatusWithCompletionHandler { accountStatus, error in if accountStatus == .NoAccount { let alert = UIAlertController(title: "Sign in to iCloud", message: "Sign in to your iCloud account to write records. On the Home screen, l...
Get Compressed Bitmap from Singleton class: ImageView imageView = (ImageView)findViewById(R.id.imageView); Bitmap bitmap = ImageUtils.getInstant().getCompressedBitmap("Your_Image_Path_Here"); imageView.setImageBitmap(bitmap); ImageUtils.java: public class ImageUtils { public ...
When comparing two GameObjects by Tags, it should be noted that the following would cause Garbage Collector overhead as a string is created everytime: if (go.Tag == "myTag") { //Stuff } When performing those comparisons inside Update() and other regular Unity's callback (or a ...

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