Tutorial by Examples: p

Updating Multi-Property Component Data To update component data for a multi-property component, we can pass the name of a registered component as the componentName, and pass an object of properties as the value. A string is also acceptable (e.g., type: spot; distance: 30), but objects will save A-F...
For example, if we wanted to grab an entity’s three.js camera object or material object, we could reach into its components var camera = document.querySelector('a-entity[camera]').components.camera.camera; var material = document.querySelector('a-entity[material]').components.material.material; ...
Systems can help separate logic and behavior from data if desired. We let systems handle the heavy lifting, and components only worry about managing its data through its lifecycle methods: AFRAME.registerSystem('my-component', { createComplexObject: function (data) { // Do calculations ...
There is no strict API for defining how systems manage components. A common pattern is to have components subscribe themselves to the system. The system then has references to all of its components: AFRAME.registerSystem('my-component', { init: function () { this.entities = []; }, ...
AFRAME.registerComponent (name, definition) Register an A-Frame component. We must register components before we use them anywhere in . Meaning from an HTML file, components should come in order before . {string} name - Component name. The component’s public API as represented through an HTML at...
A component holds a bucket of data in the form of one or more component properties. Components use this data to modify entities. Consider an engine component, we might define properties such as horsepower or cylinders. HTML attributes represent component names and the value of those attributes repr...
The schema is an object that defines and describes the property or properties of the component. The schema’s keys are the names of the property, and the schema’s values define the types and values of the property (in case of a multi-property component): Defining schema in your component AFRAME.reg...
Property types primarily define how the schema parses incoming data from the DOM for each property. The parsed data will then be available via the data property on the component's prototype. Below are A-Frame's built-in property types: Property TypeDescriptionDefault ValuearrayParses comma-separ...
A component’s members and methods can be accessed through the entity from the .components object. Look up the component from the entity’s map of components, and we’ll have access to the component’s internals. Consider this example component: AFRAME.registerComponent('foo', { init: function () { ...
Components can be attached to the scene as well as entities. A-Frame ships with a few components to configure the scene: ComponentDetailsembeddedRemove fullscreen styles from the canvas.fogAdd fog.keyboard-shortcutsToggle keyboard shortcuts.inspectorInject the A-Frame Inspector.statsToggle performa...
We place assets within <a-assets>, and we place <a-assets> within <a-scene>. Assets include: <a-asset-item> - Miscellaneous assets such as 3D models and materials <audio> - Sound files <img> - Image textures <video> - Video textures The scene won't...
Audio and video assets will only block the scene if we set autoplay or if we set preload="auto": <a-scene> <a-assets> <!-- These will not block. --> <audio src="blockus.mp3"></audio> <video src="loadofblocks.mp4">&...
Content fetched by <a-asset-item> will be returned as plain text. If we want to use a different response type such as arraybuffer, use <a-asset-item>'s response-type attribute: <a-asset-item response-type="arraybuffer" src="model.gltf"></a-asset-item> ...
As an introductory example, to define a 5-meter orbit on an entity about the Y-axis that takes 10 seconds, we can offset the position and animate the rotation. This animation starts with the initial rotation about the Y-axis of 0 degrees, and goes around 360 degrees. It’s defined with a duration of ...
A-Frame's animation system can animate different types of properties. vec3 Properties A-Frame has standard vec3 components (i.e., position, rotation, and scale). These components consist of three factors: X, Y, and Z. We can pass three space-delimited numbers to the from and to attributes just a...
<a-scene> <a-assets> <a-mixin id="red" material="color: red"></a-mixin> <a-mixin id="blue" material="color: blue"></a-mixin> <a-mixin id="cube" geometry="primitive: box"></a-mix...
Properties of a multi-property component will merge if defined by multiple mixins and/or the entity. For example: <a-scene> <a-assets> <a-mixin id="box" geometry="primitive: box"></a-mixin> <a-mixin id="tall" geometry="heigh...
When an entity includes multiple mixins that define the same component properties, the right-most mixin takes precedence. In the example below, the entity includes both red and blue mixins, and since the blue mixin is included last, the final color of the cube will be blue. <a-scene> &l...
One common use of variable-length argument lists is to implement functions that are a thin wrapper around the printf() family of functions. One such example is a set of error reporting functions. errmsg.h #ifndef ERRMSG_H_INCLUDED #define ERRMSG_H_INCLUDED #include <stdarg.h> #include...
using System; using System.IO; using System.IO.Compression; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { string zipPath = @"c:\example\start.zip"; string extractPath = @"c:\example\extract...

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