Tutorial by Examples: animati

Sometimes we need to change words position from one place to another or reduce size of the words and change the color of words automatically to improve the attraction of our website or web apps. JQuery helps a lot with this concept using fadeIn(), hide(), slideDown() but its functionality are limite...
Using requestAnimationFrame may on some systems update at more frames per second than the 60fps. 60fps is the default rate if the rendering can keep up. Some systems will run at 120fps maybe more. If you use the following method you should only use frame rates that are integer divisions of 60 so th...
This code shows a simple example of animation in Unity. For this example, you should have 2 animation clips; Run and Idle. Those animations should be Stand-In-Place motions. Once the animation clips are selected, create an Animator Controller. Add this Controller to the player or game object you w...
This example will show how to make and use animation clips for game objects or players. Note, the models used in this example are downloaded from Unity Asset Store. The player was downloaded from the following link: https://www.assetstore.unity3d.com/en/#!/content/21874. To create animations, firs...
public class ViewAnimationUtils { public static void expand(final View v) { v.measure(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT); final int targtetHeight = v.getMeasuredHeight(); v.getLayoutParams().height = 0; v...
Sprite animation consists in showing an existing sequence of images or frames. First import a sequence of images to the asset folder. Either create some images from scratch or download some from the Asset Store. (This example uses this free asset.) Drag every individual image of a single animati...
Animation curves allows you to change a float parameter as the animation plays. For example, if there is an animation of length 60 seconds and you want a float value/parameter, call it X, to vary through the animation (like at animation time = 0.0s; X = 0.0 , at animation time = 30.0s; X = 1.0, at...
Animating Background color of stacklayout on tapping button pages/main.component.ts import {Component, ElementRef, ViewChild} from "@angular/core"; import {Color} from "color"; import {View} from "ui/core/view"; @Component({ selector: "main&quot...
pages/main.component.ts import {Component, ElementRef, ViewChild} from "@angular/core"; import {View} from "ui/core/view"; import {AnimationCurve} from "ui/enums"; @Component({ selector: "main", template: ` <StackLayout> ...
A behavior based animation allows you to specify that when a property changes the change should be animated over time. ProgressBar { id: progressBar from: 0 to: 100 Behavior on value { NumberAnimation { duration: 250 } } } In this example ...
This program will draw some shapes on the display, draw "hello world!" in the middle of the screen and let an image go to every corner of the window. You can use every image you want, but you will need to place the image file in the same directory as your program. the entire code: import...
Objective C CATransition *animation = [CATransition animation]; [animation setSubtype:kCATransitionFromRight];//kCATransitionFromLeft [animation setDuration:0.5]; [animation setType:kCATransitionPush]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEa...
To enable the ripple animation in a CardView, add the following attributes: <android.support.v7.widget.CardView ... android:clickable="true" android:foreground="?android:attr/selectableItemBackground"> ... </android.support.v7.widget.CardView>
[UIView animateWithDuration:1.0 animations:^{ someView.alpha = 0; otherView.alpha = 1; } completion:^(BOOL finished) { [someView removeFromSuperview]; }]; The carat “^” character defines a block. For example, ^{ … } is a block. More specifically, it is a blo...
Swift Function for loading an animation from a file: func animationFromSceneNamed(path: String) -> CAAnimation? { let scene = SCNScene(named: path) var animation:CAAnimation? scene?.rootNode.enumerateChildNodes({ child, stop in if let animKey = child.animationKeys.first...
The matplotlib.animation package offer some classes for creating animations. FuncAnimation creates animations by repeatedly calling a function. Here we use a function animate() that changes the coordinates of a point on the graph of a sine function. import numpy as np import matplotlib.pyplot as p...
In this example we use the save method to save an Animation object using ImageMagick. import numpy as np import matplotlib.pyplot as plt import matplotlib.animation as animation from matplotlib import rcParams # make sure the full paths for ImageMagick and ffmpeg are configured rcParams['ani...
In a test you can disable animations by adding in setUp: app.launchEnvironment = ["animations": "0"] Where app is instance of XCUIApplication.
TypeScript Angular 2 Component import {Component, OnInit, ViewChild, Renderer} from '@angular/core'; import {SuiTransition} from "ng2-semantic-ui/components/transition/transition"; @Component({ selector: 'app-home', templateUrl: './home.component.html', styleUrls: ['./home.co...
The <div> in this template grows to 50px and then 100px and then shrinks back to 20px when you click the button. Each state has an associated style described in the @Component metadata. The logic for whichever state is active can be managed in the component logic. In this case, the component...

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