Tutorial by Examples: animations

Useful for simple animations, the CSS transition property allows number-based CSS properties to animate between states. Example .Example{ height: 100px; background: #fff; } .Example:hover{ height: 120px; background: #ff0000; } View Result By default, hovering over an...
For multi-stage CSS animations, you can create CSS @keyframes. Keyframes allow you to define multiple animation points, called a keyframe, to define more complex animations. Basic Example In this example, we'll make a basic background animation that cycles between all colors. @keyframes rainbow...
CALayer property animations are enabled by default. When this is undesirable, they can be disabled as follows. Swift CATransaction.begin() CATransaction.setDisableActions(true) // change layer properties that you don't want to animate CATransaction.commit() Objective-C [CATransaction be...
During mousemove you get flooded with 30 mouse events per second. You might not be able to redraw your drawings at 30 times per second. Even if you can, you're probably wasting computing power by drawing when the browser is not ready to draw (wasted == across display refresh cycles). Therefore it m...
[UIView animateWithDuration:1.0 animations:^{ someView.alpha = 0; otherView.alpha = 1; } completion:^(BOOL finished) { [someView removeFromSuperview]; }]; The carat “^” character defines a block. For example, ^{ … } is a block. More specifically, it is a blo...
In a test you can disable animations by adding in setUp: app.launchEnvironment = ["animations": "0"] Where app is instance of XCUIApplication.
As an introductory example, to define a 5-meter orbit on an entity about the Y-axis that takes 10 seconds, we can offset the position and animate the rotation. This animation starts with the initial rotation about the Y-axis of 0 degrees, and goes around 360 degrees. It’s defined with a duration of ...
The window resize events can fire in response to the movement of the user's input device. When you resize a canvas it is automatically cleared and you are forced to re-render the content. For animations you do this every frame via the main loop function called by requestAnimationFrame which does its...

Page 1 of 1