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unity3dクォータニオン


構文

  • Quaternion.LookRotation(Vector3 forward [、Vector3 up]);
  • Quaternion.AngleAxis(float angle、Vector3 axisOfRotation);
  • float angleBetween = Quaternion.Angle(クォータニオン回転1、クォータニオン回転2);

クォータニオン 関連する例