Tutorial by Topics: vector

A vector is a dynamic array with automatically handled storage. The elements in a vector can be accessed just as efficiently as those in an array with the advantage being that vectors can dynamically change in size. In terms of storage the vector data is (usually) placed in dynamically allocated me...
It [Data.Vector] has an emphasis on very high performance through loop fusion, whilst retaining a rich interface. The main data types are boxed and unboxed arrays, and arrays may be immutable (pure), or mutable. Arrays may hold Storable elements, suitable for passing to and from C, and you c...
The Vector3 structure represents a 3D coordinate, and is one of the backbone structures of the UnityEngine library. The Vector3 structure is most commonly found in the Transform component of most game objects, where it is used to hold position and scale. Vector3 provides good functionality for perfo...
As the name implies, vector drawables are based on vector graphics. Vector graphics are a way of describing graphical elements using geometric shapes. This lets you create a drawable based on an XML vector graphic. Now there is no need to design different size image for mdpi, hdpi, xhdpi and etc. W...
This section provides an overview of what vector is, and why a developer might want to use it. It should also mention any large subjects within vector, and link out to the related topics. Since the Documentation for vector is new, you may need to create initial versions of those related topics....

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